Game Developer
Project Description
The project is targeted on creating Simulation system for testing our automotive algorithms. We are creating sufficient detailed environments to simulate the edge-cases of an environment to implement algorithms testing in virtual world to solve occlusion and out-of-distribution problems in end-to-end autonomous system.
Responsibilities
- Create and use virtual 3D modeling of a UGV.
- Integrate open-source tools or craft; Sensors, Vehicles, Terrains.
- Implement image capturing from Sensors created.
- Craft Non-rigid bodies/Physics Assets; cloths, leaves.
Skills and Qualifications
- Knowledge in Single-platform 3D and 2D game Engine.
- Able to create models using 3DsMax, Maya or Blender
- Strong ability to adapt the code and perform implementation of Sensors in a game engine.
- Be very proficient in either one Unity/Unreal/Godot
- Extremely proficient in either C# or C++
Career Requirements
- Bachelor’s degree in Computer Science, Game Development, or equivalent experience.
- Proof of self-motivation with example projects.
Work-Life Balance – We encourage you to find a balance between your work and personal lives. It isn’t about how many hours you spend driving to office, but the structure and self-discipline. We hope for you to spend your free no-commute time by exercising and getting organized, keeping the mind active and bring positive energy into the company.